My team is currently struggling using a per-rendered texture for a simple rectangle. Somehow the canvas background gets rendered too besides the object. As we want to mix the per-rendered texture with a image based texture the current behavior is not optimal. We already tried to set the the canvas transparent, but that didn't work out. Our code is based on the renderToTexture and initToTexture used in the texturing lab unit. Maybe someone had a similar problem and can share a hint for fixing this.
Kind Regards,
Christoph
Christoph