When translating the camera via the Animation class the matrix transformation affects all 3 vectors (up, target and position) similarly.
Is this intended? Or should we come up with a solution on our own?
Thanks!
When translating the camera via the Animation class the matrix transformation affects all 3 vectors (up, target and position) similarly.
Is this intended? Or should we come up with a solution on our own?
Thanks!
As i understand, the first part should move the camera backwards by 15 units and upwards by 2 units over the course of 2 seconds. This works as expected. The second part should move it to the right by 5 units, which it also does but the camera also rotates to the right. Shouldn't the up vector be unaffected when translating?