Hello
I needed one change of the framework:
In RenderSGNode.modelRenderer I need to use 32 bits for the index as i have more than 2^16 points.
So use the OES_element_index_uint extension.
And change the framework:
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(model.index), gl.STATIC_DRAW);
As some moodle posting says changes of the framework are not allowed, but can that be adapted in the framework.
I also added touch support to UserControlledCamera, if you are interested.
Manuel Leitner